Art
Society

Spiel*Kritik

Thomas Spies, Seyda Kurt, Holger Pötzsch / German / 2024 / 332 Pages

The authors of “Spiel*Kritik” examine how video games provide entertainment while also conveying social and political messages. The chapters cover a wide range of topics, from the representation of gender roles and diversity to the impact of algorithms and gamification. The book calls for video games to be seen not only as passive consumer goods but also as active forces shaping our digital culture.

Credits

Year 2024
Language German
Pages 332
ISBN 978-3-8376-6797-4
Authors Thomas Spies, Seyda Kurt, Holger Pötzsch
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